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  #541  
Old 19-11-2016, 22:15
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Shiroyuki Hime Shiroyuki Hime is offline
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

vừa clear, chết gần hết, sad

game khá, chơi cũng được không đến nỗi quá tệ hại như thiên hạ đồn
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  #542  
Old 19-11-2016, 22:27
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

bản COD đầu tiên chơi không bị chóng mặt
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  #543  
Old 20-11-2016, 00:37
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

i5 4460 - ram 8G - HD 6850 chơi được cấu hình med ko ạ
Giờ ko ham chơi lắm nhưng nghe thấy CoD lại nhớ thời cày MW4 multi muốn thử lại tẹo các bác ợ
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  #544  
Old 20-11-2016, 02:12
ChloePrice ChloePrice is offline
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

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Originally Posted by Single View Post
i5 4460 - ram 8G - HD 6850 chơi được cấu hình med ko ạ
Giờ ko ham chơi lắm nhưng nghe thấy CoD lại nhớ thời cày MW4 multi muốn thử lại tẹo các bác ợ
all low fps khoảng 30-35
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  #545  
Old 20-11-2016, 16:29
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

Too old for this
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  #546  
Old 21-11-2016, 18:06
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

Call.of.Duty.Infinite.Warfare.Update.v20161118-RELOADED

Quote:
rarbg.to/torrent/2o1qw8c



Multiplayer

-Fixes for Medals
-General fixes for Infected mode
-Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
-Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
-Removal of Taunts that weren\'t supposed to be unlocked
-Localization formatting fixes
-Adjusted a challenge to correctly reference Propulsion rather than Rushdown
-Fixed typos
-Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
-EAK ADS fire fix
-Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
-Added a sound for tripmine projectile
-Fix for Synaptic death going through the ground
-Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
-Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
-Adjusted points for score per bomb plant
-Fixed accessory collision on the R.A.W.
-Adjusted a Frontline spawn point on Riot due to intersection geometry
-Fix for previews of Mission Team emblems when they were still locked
-Adjusted gun camos
-FFA score increase from 50 to 100
-Fixed the collision of the strap on the Karma from glitching through the other side of the gun
-DMR-1 – Epic- No longer supports the Variable Zoom Scope
-Enlarged the collision shape on cosmetics to prevent clipping with various weapons
-Fix for one extra frame of latency that was appearing in the muzzle flashes
-Fixed a bug where bots wouldn’t pick up crates in Drop Zone
-Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
-Fix for S&D crash
-Better win conditions that will prevent draws in Reinforce
-Combat Burst duration tuning for CWL
-CWL – adjustments to recipe for correct Payloud charge and score rates
-Added Infected mode
-Adjustment to the Warden Killstreak on Breakout
-Pick 10 points are now blue
-Added ability to see the chosen Rig and mini combat record of others players in a lobby

Zombies in Spaceland

-Fix for pap zappers having no ammo after you pick them back up off the standee
-Fix for pap zappers not having camo after putting back on the standee
-Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
-Fix for zombies who \"walk on air\"
-Fixes for certain cards with the Alien Fight
-Front end camera transition fixes
-Fix for the croc mouth (sometimes it wouldn’t return to its original height)
-Fix for seeing player outlines when they are playing emulated arcade games
-Allow clowns to be part of the \"kill marked\" challenges
-Make sure the Brute zombie doesn\'t decide to grab/kill zombies who are marked for a challenge
-Fix for players being able to jump+sprint down the slide
-Add the soul key progression to the front end.
-Fix for players being able to repair a window from too far away and avoid being attacked
-Fix for N31L\'s pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
-Fixed the occasional crawling zombie playing a standing death animation
-Reducing emissive on camos
-Give player a hit reward if melee’ing during Infinite Ammo

PC Specific Updates

- Raw Mouse input
- Tweaks to PC options
More to follow....
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  #547  
Old 22-11-2016, 12:21
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

Cảm nhận sau khi cài update Call.of.Duty.Infinite.Warfare.Update.v20161118-RELOADED là hiệu năng game tăng rõ rệt, fps dao động trong khoảng 60 - 80 max setting, bỏ 2 cái shadow ngốn Vram, tuy fps không ổn định nhưng dao động ở mức cao nên game chạy khá mượt
khử răng cưa đã lên đc SMAA 1X mà ko bị lỗi, lên SMAA 2X thì lại màn hình đen. Nhưng như vậy là khá OK rồi.
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  #548  
Old 22-11-2016, 12:32
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WjndWalk3r.ver1 WjndWalk3r.ver1 is offline
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

Quote:
Originally Posted by Buuren View Post
Call.of.Duty.Infinite.Warfare.Update.v20161118-RELOADED






Multiplayer

-Fixes for Medals
-General fixes for Infected mode
-Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
-Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
-Removal of Taunts that weren\'t supposed to be unlocked
-Localization formatting fixes
-Adjusted a challenge to correctly reference Propulsion rather than Rushdown
-Fixed typos
-Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
-EAK ADS fire fix
-Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
-Added a sound for tripmine projectile
-Fix for Synaptic death going through the ground
-Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
-Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
-Adjusted points for score per bomb plant
-Fixed accessory collision on the R.A.W.
-Adjusted a Frontline spawn point on Riot due to intersection geometry
-Fix for previews of Mission Team emblems when they were still locked
-Adjusted gun camos
-FFA score increase from 50 to 100
-Fixed the collision of the strap on the Karma from glitching through the other side of the gun
-DMR-1 – Epic- No longer supports the Variable Zoom Scope
-Enlarged the collision shape on cosmetics to prevent clipping with various weapons
-Fix for one extra frame of latency that was appearing in the muzzle flashes
-Fixed a bug where bots wouldn’t pick up crates in Drop Zone
-Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
-Fix for S&D crash
-Better win conditions that will prevent draws in Reinforce
-Combat Burst duration tuning for CWL
-CWL – adjustments to recipe for correct Payloud charge and score rates
-Added Infected mode
-Adjustment to the Warden Killstreak on Breakout
-Pick 10 points are now blue
-Added ability to see the chosen Rig and mini combat record of others players in a lobby

Zombies in Spaceland

-Fix for pap zappers having no ammo after you pick them back up off the standee
-Fix for pap zappers not having camo after putting back on the standee
-Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
-Fix for zombies who \"walk on air\"
-Fixes for certain cards with the Alien Fight
-Front end camera transition fixes
-Fix for the croc mouth (sometimes it wouldn’t return to its original height)
-Fix for seeing player outlines when they are playing emulated arcade games
-Allow clowns to be part of the \"kill marked\" challenges
-Make sure the Brute zombie doesn\'t decide to grab/kill zombies who are marked for a challenge
-Fix for players being able to jump+sprint down the slide
-Add the soul key progression to the front end.
-Fix for players being able to repair a window from too far away and avoid being attacked
-Fix for N31L\'s pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
-Fixed the occasional crawling zombie playing a standing death animation
-Reducing emissive on camos
-Give player a hit reward if melee’ing during Infinite Ammo

PC Specific Updates

- Raw Mouse input
- Tweaks to PC options
More to follow....
crack đc cả multi với zombie rồi sao ?
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  #549  
Old 22-11-2016, 12:48
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RdJokr RdJokr is offline
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

Quote:
Originally Posted by WjndWalk3r.ver1 View Post
crack đc cả multi với zombie rồi sao ?
Patch notes nó có thế thôi, quan trọng là nó có cả đống fix cho PC.
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  #550  
Old 22-11-2016, 12:56
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WjndWalk3r.ver1 WjndWalk3r.ver1 is offline
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Re: [PC] Call of Duty®: Infinite Warfare [Action/Multiplayer/Coop/2016]

Quote:
Originally Posted by RdJokr View Post
Patch notes nó có thế thôi, quan trọng là nó có cả đống fix cho PC.
à, ra là update cho crack, lấy changelog của bản quyền
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